[Unreal] Abyss – 2019.3

[Unreal] Abyss – 2019.3

We redesigned the UI and made more models. We also added farm system, new enemies and global leaderboard. I modified the UI, improved the interaction system and made part of the low poly models by Maya.

OpenGL – Jello Simulation – 1

OpenGL – Jello Simulation – 1

Some practices of OpenGL Implemented Springs(Structural, Shear & Bend), Damping & Collision in a Jello Cube. Using RK4 & Euler to calculate the acceleration. Normal Force Field: Bounding box collision: Incline Plane collison:

[Unreal] Abyss – 2018 works

[Unreal] Abyss – 2018 works

2019, we have more components and try to remake all the UIs. The game simple core mechanic which going deeper and deeper with the ropes and other items would not be changed. More Items, enemies, environments and so on…

[Unreal4][Steam] TinkrGarage – Online Car Game

[Unreal4][Steam] TinkrGarage – Online Car Game

Steam: https://store.steampowered.com/app/882280/Tinkr_Garage/   This is a online car game – early version This game is a PUBG-like game. Player can play with other 99 players in a huge map. We run this game with our light level open source game server with Python. I developed the event and network system of the game, and I…

Read More Read More