OpenGL – Jello Simulation – 1

Some practices of OpenGL

Implemented Springs(Structural, Shear & Bend), Damping & Collision in a Jello Cube.

Using RK4 & Euler to calculate the acceleration.

Normal Force Field:

Downward Force Field(gravity)

Bounding box collision:

Bounding Box Collision

Incline Plane collison:

Incline Plane collison:

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